CURRENT PROJECTS

Digital4Sustainability - Shaping a sustainable digital future

Digital4Sustainability is an Erasmus+ funded project aimed at accelerating the digital and green transition in the ICT sector and across European industries. Our mission is to develop and deliver innovative training programmes that equip professionals and businesses with the skills and knowledge needed to succeed in a rapidly evolving environment where digital technology and sustainability are intertwined.

Read more at: https://digital4sustainability.eu/

C.L.A.I.M. - Artificial Intelligence for Competence and Learning

C.L.A.I.M. enables European SMEs to use advanced technological tools to transform vocational education and training. By offering a tailored AI-driven approach to analyse and address training needs, it helps SMEs navigate green and digital transitions and internationalisation. The project aligns SMEs’ human resources with VET providers to reduce skills mismatches and promote lifelong learning through innovative e-learning platforms and Open Educational Resources (OER). The C.L.A.I.M. project equips SMEs with the knowledge and tools to succeed in a dynamic and competitive environment.

Duration: 1/24 – 12/25

More information at: https://www.claim-project.it/

SILVER GROW - Career guidance and digital education for senior workers in enterprises

The aim of Silver Grow is to provide the complex model of services for senior workers in order to support their potential on the labour market. It foresees the promotion of lifelong guidance and counseling dedicated to senior workers.The project will improve knowledge and competences of career counsellors, employers and employees related to new counseling methods based on the constructivist approach. Partners will create the „fast pathˮ for senior workers and disseminate widely all results.

Project results: 5 panels with experts in each partner country, 50 in-depth interviews with employers and employees, one report with interactive parts/tools, the set of tools developed during the creation of a comprehensive training and advisory path (rapid response path) for senior employees, 50 employees from selected companies will increase their efficiency socio-professional, 25 trainers will acquire competences in the frame of the operation of the comprehensive approach.

Project duration: 01-10-2022 till 30-09-2025

GREEN CHAMBERS - Strategic partnership for the establishement of a new model
of Green Chambers providing VET in the Environmental
Sustainable and Governance fields

The main objective of Green Chambers is to address the gap of knowledge and training capacity of chambers in the field of Environment, Social and Governance strategies. For this, we intend to:
– Develop a train the trainer programme
– Better the assessment offered by chambers
– Offer a quality and innovative training model based on cooperation, learning by doing, and peer learning
– Spread a new model of “Green Chamber”, applying ESG principle to itself and delivering assessment in the field

Our expected results are:
– A competence profile and learning pathway for the ESG trainer.
– An innovative train the training course on ESG, that includes an internal implementation of ESG strategies inside the chambers
– An adhesion programme inviting further networks of chambers to join the “Green Chambers” model of sustainability.
– Durable impact on the local, regional and EU level in terms of transformation of business models towards more sustainable and social practices.

Project duration: 01-11-2022 till 31-10-2024

3E-LEARNING - Entrepreneurial E-learning Experience for Training
secondary school’s students

The project wants to offer a business game experience to increase high school students digital entrepreneurship, management competences and capabilities. This educational tool allows teachers and students to experience a good interaction in digital classrooms.

3E-LEARNING aims to:

1. Provide a new kind of educational tool to support teachers to organise attractive and involving online classrooms;

2. Transfer managerial competences useful to students by living a competitive virtual experience.

1st result of 3E-LEARNING project is an approach integrating pedagogic, design and software engineering methods. 2nd is a methodology, evaluated within the gaming sessions, to identify strengths and weaknesses in the new context. 3rd is the Business Game that will be available online for free to all partners. The BG will allow students to personally experience 3 different aspects of the entrepreneurship: 1. How to read the market. 2. How to make decisions: 3. How to seize opportunities/innovations.

Project website: https://www.3e-learning.org/

Project duration: 01-09-2022 till 31-08-2024

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