The project wants to offer a business game experience to increase high school students digital entrepreneurship, management competences and capabilities. This educational tool allows teachers and students to experience a good interaction in digital classrooms.
3E-LEARNING aims to:
1. Provide a new kind of educational tool to support teachers to organise attractive and involving online classrooms;
2. Transfer managerial competences useful to students by living a competitive virtual experience.
1st result of 3E-LEARNING project is an approach integrating pedagogic, design and software engineering methods. 2nd is a methodology, evaluated within the gaming sessions, to identify strengths and weaknesses in the new context. 3rd is the Business Game that will be available online for free to all partners. The BG will allow students to personally experience 3 different aspects of the entrepreneurship: 1. How to read the market. 2. How to make decisions: 3. How to seize opportunities/innovations.
Project website: https://www.3e-learning.org/
Project duration: 01-09-2022 till 31-08-2024